Growing up can be a bumpy road, and it's no exception for Riley, who is uprooted from her Midwest life when her father starts a new job in San Francisco. Like all of us, Riley is guided by her emotions - Joy, Fear, Anger, Disgust and Sadness. The emotions live in Headquarters, the control center inside Riley's mind, where they help advise her through everyday life. As Riley and her emotions struggle to adjust to a new life in San Francisco, turmoil ensues in Headquarters. Although Joy, Riley's main and most important emotion, tries to keep things positive, the emotions conflict on how best to navigate a new city, house and school.
Princess Jasmine grows tired of being forced to remain in the palace, so she sneaks out into the marketplace, in disguise, where she meets street-urchin Aladdin. The couple falls in love, although Jasmine may only marry a prince. After being thrown in jail, Aladdin becomes embroiled in a plot to find a mysterious lamp, with which the evil Jafar hopes to rule the land.
Demonic gang-leader Alex goes on the spree of rape, mugging and murder with his pack of "droogs". But he's a boy who also likes Beethoven's Ninth and a bit of "the old in-out, in-out". He later finds himself at the mercy of the state and its brainwashing experiment designed to take violence off the streets.
Carl Fredricksen spent his entire life dreaming of exploring the globe and experiencing life to its fullest. But at age 78, life seems to have passed him by, until a twist of fate (and a persistent 8-year old Wilderness Explorer named Russell) gives him a new lease on life.
Dory is reunited with her friends Nemo and Marlin in the search for answers about her past. What can she remember? Who are her parents? And where did she learn to speak Whale?
When a litter of dalmatian puppies are abducted by the minions of Cruella De Vil, the parents must find them before she uses them for a diabolical fashion statement.
Brave is set in the mystical Scottish Highlands, where Mérida is the princess of a kingdom ruled by King Fergus and Queen Elinor. An unruly daughter and an accomplished archer, Mérida one day defies a sacred custom of the land and inadvertently brings turmoil to the kingdom. In an attempt to set things right, Mérida seeks out an eccentric old Wise Woman and is granted an ill-fated wish. Also figuring into Mérida’s quest — and serving as comic relief — are the kingdom’s three lords: the enormous Lord MacGuffin, the surly Lord Macintosh, and the disagreeable Lord Dingwall.
King Arthur, accompanied by his squire, recruits his Knights of the Round Table, including Sir Bedevere the Wise, Sir Lancelot the Brave, Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot and Sir Galahad the Pure. On the way, Arthur battles the Black Knight who, despite having had all his limbs chopped off, insists he can still fight. They reach Camelot, but Arthur decides not to enter, as "it is a silly place".